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Thread Statistics | Show CCP posts - 34 post(s) |

Revdkor Whorlstev
Minmatar Sebiestor tribe
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Posted - 2009.04.02 00:44:00 -
[1]
I'm seriously against this idea.
I thought bombs were supposed to be our weapon of choice for close range. It would be more practical to change the way bombs are used as adding torpedo bonuses does nothing to fix the underlying problem. At close range bombers are just too fraigle to survive and adding a 30 sec recloak delay would only make the problem worse. Personally I would prefer to see bombs changed to something comparable to torpodeos in both power and cost but given increase functionailty such as aoe damage, capacitor drain, lockbreaker, or fof effects. As they exist right now bombs are just too expensive and imprecise to be of much use. Besides, I'm already specialized in cruise missiles, don't take away the reason for my hard work and training. It might also be feasible to give bombers some sort of defensive bonus if your going to take away their ability to recloak right away. Increased resistances, a lower signature radius, even a velocity bonus would be welcome if your going to force us into close combat.
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Revdkor Whorlstev
Minmatar Sebiestor tribe
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Posted - 2009.04.03 08:15:00 -
[2]
Wonderful I get to spend another month training up Torpedo V now. What am supposed to do with my Cruise Launcher II's now? I'm Minmatar and have zero need for cuise missiles outside the Hound ship. Don't even suggest a Typhoon either, no other race has a split weapon type bonus on a battleship and having such can hardly be classified as beneficial or even useful.
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Revdkor Whorlstev
Minmatar Sebiestor tribe
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Posted - 2009.04.04 03:38:00 -
[3]
The idea of 10 to 20 bombers in a single fleet is a little ludicrous. What fleet commander is going to want to use 10 bomber pilots to take out a single battleship when 2 battleship pilots can accomplish the same result more efficiently. Even the alpha strike gank theory doesnÆt hold up past the first battleship because once its known that SBÆs are operating in the area all a battleship pilot has to do is orbit drones and set them to aggressive. After that first torpedo hits drones will immediately lock on and attack a bomber before they can even warp away. (IÆm not 100% certain on the mechanics behind this. Normally a BS pilot has to spend 5 to 8 seconds ælockingÆ onto a bomber before they can attack. If drones are in aggressive mode arenÆt they able to retaliate instantly without the need to for target lock?)
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Revdkor Whorlstev
Minmatar Sebiestor tribe
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Posted - 2009.04.14 20:52:00 -
[4]
Edited by: Revdkor Whorlstev on 14/04/2009 20:53:03 Call me silly but instead of making torpedos more like cruise missiles by giving them longer range and a higher velocity, couldn't you just make cruise missiles more like torpedos by giving bombers a better damage bonus? Something like:
Gallente Frigate Skill Bonus: 10% bonus to cruise explosion velocity per level -50% cruise velocity and flight time / +50% cruise damage
Covert Ops Skill Bonus: 5% bonus to bomb thermal damage per level 15% bonus to cruise thermal damage per level
Role Bonus: -99.75% reduction in Cruise Missile Launcher powergrid needs -100% targeting delay after decloaking
Note: can fit covert cynosural field generators, covert ops cloaks and bomb launchers
This way people who have already trained in cruise missiles wouldn't have to learn another skill set.
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